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Twitch Streamer using face recognition to make video games easier


Squirelo passion for Accessibility of two parts. He grew up around friends and family members who suffer from disabilities, as well as hyperactivity disorder and lack of attention. Moreover, he has a strong desire to help people. The release of playing, which started late last year, is the culmination of years of cooperative efforts with the Twitch community to create a program that drives the limits and understanding the programs that can be reached.

“I always had a society on the disorganization of people with disabilities, and we were already trying to find things,” he says. These players have helped Squirelo from the beginning, provide advice, test new features, and give people to the end to help them play.

Squirelo is trying to target the individual nature of the disabled experience. While adaptive devices such as the Xbox Adaptive control unit and the access to PlayStation are provided with different buttons, keys, sticks and buttons, disabled players are still limited to aspects such as office space, individual power, and even their financial resources. The basic gameplay account is free, and it allows players to greatly control any game available on the computer through any facial movements they have.

For Eduard Poch, seeing Squirelo is clearly working. As a child, he allowed him Poch power and ingenuity using standard consoles. However, with his age and his disability developed, while restricting his hand’s movements, he needed to rely on adaptive equipment. Although access to the devices were useful, his individual experience prevented him from using full devices on the market.

“For this reason I bought a computer, because it was easier for me to use the keyboard and mouse,” says Bush. “However, I have a problem reaching certain buttons, where I can’t get only one hand on the left part of the keyboard. Thanks to the playback, I can use more buttons immediately with a simple face movement.”

Poch’s experience in buying many devices to find the right solution talks about a problem that every disabled person faces in games: the cost of play. For those who rely on fixed income, they can expect to spend more than $ 300 to prepare a complete Xbox adaptation console, and about $ 250 for a full set of arrival control units. Increase this with the need to purchase additional keys, buttons and sticks from third -party sellers, and adaptive equipment can cost the same console.

Playing costs are much lower. Even an unlimited installment plan is just one -time payment of 129 euros ($ 132). The only equipment needed is a standard webcam. Although the cost of playing is an account that the disabled players must calculate, it diminishes compared to finding preparation for adaptive devices that may not even work with the progress of the individual.

In some of the program’s promotional materials, the ability to play indicates the technology used as “advanced AI”, but Squirelo admits that the technology behind the program is not the high energy things that people think when they hear “artificial intelligence” these days. “We use a computer’s vision in some way, but we can call it Amnesty International,” he says.

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