Live service games are a mess


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Two years ago, I stood at the top of the famous red stairs in Times Square to watch the strangest concert of my life. As the glowing butterflies flew around the various displays, the crowd steadily grew, realizing this Something It was happening, but not sure what. Then the countdown began, and after a minute a screen opened to reveal Ice Spice, and later Snoop Dogg, both of whom performed short sets for the New York audience. The really weird part is that it was a promotional event for fortnite.

Epic Games’ battle royale is an exemplar of a new kind of entertainment experience: the live service game, an endless loop of content that can become as much a habit as it is a game. When successful, these titles are hugely profitable, and unlike other types of games, they are long-lasting. the fortnite The concert in New York demonstrated the cultural reach of the live service game at its peak. Not every game can manage a complete takeover of Times Square.

Many other game developers and publishers have achieved the same level. Although a few of these companies were successful, the live service gold rush turned into a graveyard full of failures and injuries. fortnite It’s still dominant, but much of the live service gaming space is a complete mess.

Of course, the failure of live service games isn’t an entirely new phenomenon. There have been countless titles that have been canceled over the past few years because they couldn’t muster the user base required to continue operating: Sega Hyenas, Ubisoft Hyperscape, Amazon crucible, valve Artifactand World Bank Multi vsbut not limited to. This doesn’t even include games that were in development but never actually released, like the live service The last of us and God of war From Sony. The matter was not limited to the games that closed their doors; There’s a human cost too, as underperforming titles lead to Large-scale layoffs and Close the studio.

What has changed is the speed with which games are considered failures. The most famous example is ConcordAnother Sony production, The 2024 sci-fi shooter was in development for eight years but was eventually canceled less than a month after launch.with the development studio alongside it closing. And this week only Haygard – Squad shooter from a new studio consisting of veterans of games like Apex LegendsIt closed less than two months after it was first launched. This did not come after a long time league of legends Developer Riot Staff have been laid off from the just-launched fighting game 2XKO Because “the overall momentum has not reached the level needed to support a team of this size over the long term.” It’s not clear exactly what the expectations were for these games, but it seems they were nowhere near realistic. They are trying to compete with it fortnitebut they are given almost no time to do so.

It may sound crazy, but the appeal of live-service games is clear to developers and publishers. Some of these games are free to download, others are paid, but they all offer additional things to purchase — characters, weapons, or seasonal battle passes — meant to keep players spending. A successful live service game is not only profitable at launch, but is also a consistent form of revenue for businesses.

But the same things that make these games so attractive from a business perspective are also what make breaking into the space so difficult. For starters, there’s player behavior. In a regular video game, players buy it, finish it, and then move on to something else. This isn’t how live service games work; They aim to absorb as much of your time and attention as possible in order to increase the chances of spending some money.

Since time is a limited resource, only a few of these games can reasonably exist with a large player base. So once it’s like a game fortnite or league of legends It has become difficult to turn players away because they have already spent a lot of time and money. You just have to look Steam player schematics To see this concept in action: Aside from the hot game at the moment (currently Slay the Spire II), the charts are dominated by older titles such as Apex Legends, PUBGand Counter Strike.

These toys also cost a fortune to maintain. Once a game is out, it requires ongoing maintenance in the form of bug fixes, content updates, and anything else the developers can think of to keep players coming back. Many of these games operate on a seasonal structure, with major updates every few months. Hell, fortnite It completely resets itself every few years To keep things fresh. That’s a lot of work, and it doesn’t always pay off. This is part of the reason why companies pull the plug at the first sign that a game doesn’t have the momentum needed to succeed.

These problems plague even seemingly successful games. last year, EA has made a big push into the space with Battlefield 6a shooting game so large that it required four of the publisher’s studios to develop and maintain. Days after its debut, the company boasted that it was the “largest launch in franchise history.” And after, This week, all four studios were hit with an unspecified number of layoffs “To better align our teams around what matters best to our community,” according to EA.

Although the rewards of a successful live service game are tempting, we hope these shifts are a sign that companies are realizing that the costs of developing a successful game do not outweigh the true costs of failure, which is a more likely outcome. After all, one of the most consistently successful companies in the industry, Nintendo, has done well selling games the old-fashioned way and only dabbling in direct-service and subscription games.

fortnite It is a battle royale, in which 100 players are dropped onto an island until only one player remains. The live service gaming space isn’t very hot – but it’s not far off, either.

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