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Eden Ring Nightreign Director is not regretful for how tense


for me The first time you play Elden Ring NightregI was tense hell. My team and I were in an underground cell, in an attempt to clarify our way to the dangerous blind traps and angles, knowing that there is an invisible watch that goes down to our heads. If we are still underground when it hit zero a deadly storm called Tide Tide, you will be closed, and perhaps besieged for us. This kind of anxiety was exactly what Two Fighting designer and nightreignJunia Ishisaki’s game director.

Talk to Ishisaki after my time with the game, I was surprised by one of the main inspiration for nightreign PVE Action game that focuses on cooperative-was the game of the painting pandemic. Ishisaki said that one of the things I enjoyed pandemicAnd that later merged it in nightreignThe idea of ​​playing was under pressure. “When you contradict these irreplaceable difficulties, it is up to the player to choose how to use their time in order to overcome the challenge that seems impossible,” I explained.

The tension was between whether it would continue through the fortified constellations where the HP Tide Night storm, or to cut the taste and running, was one of the most satisfactory feelings that I had during practical training. But I also felt another kind of tension, which is between me and my comrades. I was afraid that I would not be able to keep alone against the presidents or that the decision I made would turn into a waste of precious time. Since I play from SoftWare games as an accurate individual institution, this anxiety was new to me. But according to Eshisaki, this anxiety is also part of the plan.

He explained that the approach of the development team nightreign The desire to integrate the elements learned from Two Reshaving a new experience. Since the banTware is known for the pioneering fighting games, they focused their ideas on renewing the fighting system, including modifying the number of fighters. “One of the ways we can make (fighting) is really exciting is that the cooperation is the main focus, and the players must work together,” Ishisaki said.

This approach was interesting because one of the things that many people enjoy Two Was it a very solitary and party game? It is also difficult. You are vulnerable to violent death over and over again, and a strong disease when you are able to take what you have learned from those deaths to overcome a difficult meeting. But a goal nightreign Not to repeat an experience Two With multiple players ’rate: it made something new mainly.

“We wanted to get out of this feeling of loneliness, isolation and overcoming things on your own.” Ishisaki said. Since the team wanted to make nightreign You feel fresh and excited, and this means getting rid of the creature that the players expect Two.

“Part of that means working together,” he said. So while my favorite side Two Absent nightreignI don’t feel isolated because of the game. The good internal tension that I experienced as a single player is replaced by external tension – learn to work together in a group – I can learn to love him as soon as I get the full game.

But Ishisaki realizes that there are still other players who look at him nightreign The concentration of the game cannot exceed multiple players. “The current fans may seem completely confused at first when it comes to nightreignHe said. “But we feel that as soon as the players get their hands and start playing, they are not really very big in overcoming them.”

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