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Declared review: A wonderful adventure that lacks a little magic


AdWowed is the latest game of the RPG MASTERS team in Obsidian Entertainment, which is the microsoft -owned studio behind strikes such as external worlds, cabinet and columns forever. The team has once again created the Open RPG that seems to be all important aspects of what is a great experience playing, but I can only feel that something is still missing from the formula.

The game is running in the same world as the 2015 Obsidian Entertainment Games of 2015, and it is the same as a spiritual successor to the old Baldur Gate games. In an advertiser, the players enter the role of a god, a person blessed by his soul by Euara gods. This blessing is the source of the appearance and strength of your imaginary personality. It was sent by the powerful AEDYR Emperor as his envoy to investigate the mysterious sewers that spread across living lands – a vast area full of mysterious environments and mystery.

While there is a lot of freedom to create characters and fighting dynamically attractive, the great advertiser’s aspirations stop through a wonderful story and more than some annoying mistakes in the research. The experience of the huge game world is joy, but without a strong narration, I lost attention with my progress – and it is a shame given the appeal of plug for popular games that are popular with their story.

However, there is enough of the game you enjoyed out of its story, starting with many ways that you can make and develop your personality.

Read more: 9 tips to help you start

Create your God: Be the one you want, fight how you want

Since Readed is RPG in the open world, how your personality develops is very important to the game, which all begin to create the player. Being a god means that your personality will get her face decorated with these colored trees that differ in different colors around your eyes, such as a mask of disguise to a crown of spread on your head. After knowing the appearance of your personality, then the choice of their background comes, which only provides some unique dialogue options and the starting weapon. Then you need to know the statistics you want to focus on: you may make more damage and bear more elements; The constitution increases health and resistance. Ingenuity determines your attack and speed of work; The perception increases the chance of decisive multiplication and the range of range; Thought increases the amount of essence for the sake of magic talismans and magic resistance; Resolution gives you more endurance and allows you to recover from deadly attacks faster to return to the battle.

From this point, the development of your personality is really up to you because there is nothing that prevents you from playing the character you want. If you are tired of being a magical user in the glass cannon that cannot make many visits, you can reset your statistics to become a warrior focusing on strength with an ax and a great panel shield. Acquiring levels give points to increase the unique statistics and capabilities to cancel the lock, such as reaching more talismans, or unarmed specialist to create a monk or the ability to go invisible to launch strong infiltration attacks.

I started with the separation of a traditional fighter, but then I noticed that magic was easy to use – which was just the issue of preparing a mysterious love. Then I discovered the capacity of iron fists, which allowed my personality to be severely damaged with enemies with my grip only. However, I still want to stay defensive, so I prepared a shield. In the end, I encountered a unique pistol and decided to combine this with magic to allow me to cause severe damage from afar, and when the enemy approaches, I can switch to Solji and his shield to calm their attacks while amazed them with their head strikes. The ease of jumping from one playing way to another makes an interesting speed to play.

As for the fighting, Nered has a default preparation to play in the position of the first person, similar to Skyrim or Fallout, but there is an option to play in the third person’s offer. Fighting is dynamic and full of work. The enemies usually rush you in a group when alerting, and the battles can be difficult if you rush to the game and do not routinely buy new equipment. At your disposal are weapons, magic and student, such as hand grenades to inflict additional damage. Since you can switch your weapons very quickly in a fight, you decided to keep a shield within your reach to defend against the attack as well as Barry’s enemies to increase the thunderbolt meter, which is under the health tape. Once it fills, the sudden enemy will be open to a special attack causing severe damage – it is just one way to take battles.

Explore living lands and bug and all of them

You accompany these battles are the companions you meet throughout the game. There is Kai who can help defend against attacks for you, Marius who is the scout that will attack from afar, Jata who heals and the therapist is to deal with more damage with the enemies. They act alone during the fighting, but you can order them to launch some attacks and capabilities during the fighting. These companions appear throughout the game simultaneously, and they have their own stories that develop along you go.

Declared personalities fighting monsters

Your comrades will provide some great help in the battles.

Entertain

Traveling in living lands is the same eye dessert. The world is very beautiful and feels alive. The first center you travel is Paradis, and as with RPG, there are many people who need help in something. It is up to you to help them get some money, elements, or experience points during your work through the main search line, which will require you to travel to a different part of the living land. Something I enjoyed while playing is how to reward you for exploration. Whether it is below or dungeon, there is a widespread treasure in the world if you can find it. However, this big world leads to one defect with the game and this is insects.

Obsidian Entertainment has a good reputation in the launch of the Buggy games in Launch, and Nefowed is not an exception. I have faced many different problems with tasks, from seeing the properly marked search elements on the map to NPCS by not accepting the search element needed to complete the mistakes of other strange continuity. There are also transverse graphics problems, such as when I was exploring a cell and there was a full wall of black empty space only but there was suspended decorations. Sobg says that there are different errors that will be addressed through corrections when the game is launched, but it is necessary to be very careful, especially for computers players (played on the Xbox X chain) that has a wide range of available devices and should not be surprised if the game does not play Correctly on the day of issuance.

Although I can overlook the mistakes because it did not stop progressing, my biggest fist with the game is the story. It begins strongly and there is one early narration option that made me stick to a TV, but then, the story was stopped. There are points in the game where I felt that I was just completing questions to get more game, not because I really wanted to see how the story was revealed. However, I did not play columns forever, and I am sure, as it is clear from the conversation Sub -gameThere is a lot of excitement for those who played the game to learn about this magic world. Those who have this experience are likely to be happy in the various references in the game that exceeded my head.

The beast of the monster in the advertiser

Entertain

I was also surprised that there is no virtue system to determine whether you are doing something good or evil. When talking to NPCS, there are multiple dialogue options ranging from good to neutral to being tremors, and in some cases, you can choose to attack the person you talk to if it is logical in the search line, such as when the thieves follow. However, there were no real consequences for my actions. I can tighten anything I see with impunity, and the “evil” dialogue options at worst my companion commented that what I was doing was stupid, ending the search early without any reward even though I received a great reward early in the search line. It is surprising about the repercussions of some repercussions in RPG from Obsidian.

He had everything I wanted in an open epic RPG in the world except for this constant flow. I want the RPG that I play to absorb with his story and keep me playing with how to play it. When one of these elements is missing, the game feels like a routine work for long periods.

It comes out on February 18 for PC and Xbox computers and costs $ 70. The game is available on the first day for Game Pass subscribers.

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