Wuchang: Fallen Feather’s review – almost do not believe


Wuchang: Fallen Feather is the latest note -like game, this time coming from the Chinese developer Leenzee. Unlike some of the latest versions that resemble Soulslike, Wuchang is the most sincere of the formula created by Software’s Demon’s Souls and Dark Souls, but the changes it make may be the fall of the game.

Wuchang It is an ambition like souls, which helps her to stand out in one of the latest and most popular sub -species around her. What prevents him from being great is that all these new systems are a routine work to understand and actually use it. I am sure that if the players perfectly understand a balance between the systems, they can make a personality with some amazing capabilities, however it is difficult to reach this sweet spot in the game.

Just to get it out of the road, the Wuchang story resembles a lot of souls -like games. You play the role of Pay Wuchang, a pirate warrior who suffers from memory loss that must fight through different regions in ancient China during the Ming Dynasty. People were victims of the “feathers”, which is the disease of the game that makes the injured feathers and eventually turned into monsters. Wuchang can harness the strength of the feathers, making it the perfect warrior to detect what is going on.

Is this a mysterious and mysterious story? Yes, because it resembles souls and this is practical. People who meet mysteriously speak about other people and the meaningless topics until you collect them with the descriptions of the elements and clues in all parts of the regions and environmental story elements. It is hardly a story that you can fully discover in informal play, so I will rely on YouTube players to collect the story together in the days and weeks that followed the game.

A lot of progress system happens

What is important for Wuchang – and any like souls that aim to stand out in the sub -type – is the game, and it is definitely unique. It is dynamic but almost wrong, with a lot of complexity in the way of combat flow.

As Wuchang, you can reach five categories of weapons: axes that cause great but slow damage; Longswords that cause good damage while allowing Paris; Twin swords that allow rapid attacks at the expense of low damage; One hand swords in the medium term for damage and speed; The spears that cause solid damage during the ability to bark at a longer distance.

Throughout the game, you will meet different weapons of each type. There are 25 in total, and they all have a unique look, capabilities and statistics from each other. So, you are not like, for example, in Elden Ring, where you have more than 300 weapons to choose from.

To fully take advantage of these weapons, you have to work on your way across the skills tree, and this tree represents an obstacle to the game because it exempts things.

Wuchang

505 games

The skill tree reminds me of more than the Final Fantasy X. It is divided into six tracks, one for each weapon and one for use for general purposes with global promotions such as adding your healing boats, the ability to do more damage with certain effects, and get more magic points. Along each path, there are different improvements from statistics such as adding an additional point to strength, endurance, agility, etc.

When you get enough red mercury, souls or currency in the game, you can get a level, and provide a red essence that opens a spot on the network. You need to walk in these paths to run Wuchang as well as weapons, as improved attacks and mastery of weapons also require walking on each path. Then, at a certain point of opening more sites on the network, the path extends to give you more statistics, capabilities, etc.

If you are confused by reading this, it will be completely confusing when you try it yourself. It is one thing is to raise the level of personality and put points in different statistics, but it is better to realize that you need to spend skill points in opening a way to get more healing bottles.

It spoils the settlement system with you when you don’t open a specific path that you need to its boss. One of us was in particular kicking my ass, as he was the first president to need to use deviation, or increase, to overcome (unless they like souls can play perfectly). I went to the path of upgrade the ax and I did not realize that I was not equipped to fight. While there is a message of advice that appears indicating the deviation, this was the first time that the game mentioned this possibility. After failing to overcome this president for hours, I decided to take a long look at the network and saw that the separate capacity was a few promotions in the LongsWord path.

Fortunately, you can carry out these points in a shrine for free, which you did, and defeated the president after a few other attempts. Consider, I could overcome the president in the other direction – play perfectly – but a deviation and Parrying to expose the president’s weakness was much easier. Before that, the presidents did not give me a lot of troubles, only they required some deaths in order to understand their style.

This upgrade network is very interesting, but there are a lot of capabilities and benefits that must be lock from the beginning to help reduce frustration when playing.

Madness makes me crazy

Another interesting idea in Wuchang is the crazy system. This is a play on the humanity and vessels in the original Souls games, with a little insight from BloodBorne – a type of passive statistic that changes how the game world developed during your game. When you die or defeat some enemies, your madness will increase. With your madness increasing, you can become more powerful. In this path you mentioned about the acquisition of more healing bottles, there are cancelable features where, if you have a certain amount of madness, you cause more damage or acquire some additional ability.

The madness depends on your level, and therefore the higher the level you face, the higher the maximum madness. If your madness is low, you can even get a certain amount of madness to buy an element in a shrine.

So what happens when your madness is in Max? Well, this is bad for two reasons. The first is that you will cause more damage, but you will also get more damage. This will be great for the hard -line player like Dodge and Parry Timing. I’m sure Speedrunners will benefit from this capacity. However, when you get your ass, by a president, the last thing you want is to hit you for more damage.

Wuchang

505 games

It can be said that the most interesting part of this crazy system is that if it dies or near Max Madness, the place where some of Metover Red Mercury died will take the evil Doppleganger shape that you should fight. Show this and you will get an element as well as remove all your madness.

It is an interesting feature, but it is also pain. To get rid of madness, you can kill some human enemies, but sometimes to kill these people, you need to kill non -human enemies, which increases madness. Instead, you can find the elements that will reduce madness and buy them in a specific temple, but these are not widely available.

It really causes madness a problem with presidents. If you died over and over again in one of the managers and the place of your death was in Boss Square, Doppleganger will not appear, so you are stuck with Max Madness unless you decide to kill elsewhere, and download Dopelganger and return to Zero Madness.

Beautiful but punishing

Wuchang also performs any spirit -like game when it comes to movement and graphics. The speed of gameplay is just a lesser step than Sekiro: dies Shadows twice, from Software from Soulship-Confection, but also a step above its other famous title, BloodBorne. It is fast, but also dynamic.

I say it is dynamic because of the spirit points system, which is the game version of Mana. Unlike most souls that resemble souls, you do not have a Mana swimming pool to benefit from it when you throw magic or do special attacks. Instead, you need to get spirit points, and the easiest way to do this is by evading. Dodge window is perfect with a point that allows you to use one special capacity or one basic talisman. On the network, there are stains to unlock more points as well as more ways to get points from deviant attacks, do a specific group or get a certain amount of madness.

Wuchang

505 games

This system requires that players be more active in the battles, so no person can make a Class Cannon’s magic personality directly than the bats that are fighting at a distance, although I am sure of a building that can be possible in the late game. You really need to reach there and mix it with enemies, which I can estimate.

Then come to the pictures, and Lushang are some wonderful scenes. The presidents of the game are also Fredoun in both their attacks and views, which is very appreciated by Souls.

The game is generally displayed equally with any AAA titles there. English audio acting is a little weak, but people talk a little in the game so that it does not matter practically.

I played the game on a standard PS5, and there were cases when the PS5 seemed to face some problems with fallen tires. This happened after a certain amount of play and not because of a lot of screen.

Wuchang is a great effort by Linzi. Although the game will not revolutionize this type like Soulslike, it does the best thing next by presenting some ideas that they can, or maybe another developer, improve it. Perhaps the basic pillar of this type in future games will become. If anything, I think Wuchang complement can be an incredible game if it happens. But now, the formula is not yet present.

Wuchang: Feather Fallen comes out on July 23 for PC, PS5 and Xbox computers for $ 50. It will be available on Xbox game corridor On the first day.



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