The team behind 1000xResist is creating a game about convincing an AI that it’s not human


As indie studio Sunset Visitor was wrapping up its critically acclaimed first game, 1000x resistanceIt wasn’t long before they started thinking about what to deal with next. According to creative director Remy Siu, the studio’s goal is to always find ways to reflect the world around them. So when they looked at the cultural landscape in 2024, there was one topic they couldn’t avoid: artificial intelligence. “That was when we really wanted to dive into what we consider to be a long tradition of writing science fiction and thinking about artificial intelligence,” he explains. “So we thought it was a very interesting time to deal with that in an artwork.”

Today Sunset Visitor is announcing its second game, a narrative adventure called Prove that you are human. It’s coming to Steam at launch, although a release date has yet to be set. You play as a character named Santana who has been hired by a technology company on the verge of achieving artificial general intelligence. Her job is to convince the company’s artificial intelligence, named Misa, that it is not actually human. Prove that you are human It is set in to cut-He loves The universe where Santana’s consciousness was split. Half lives in the digital world where you interact with Mesa, while your physical body is out in the real world, creating CAPTCHAs for your environment. In the game, these different selves are visually distinct; The digital world is presented in 3D graphics, while updates to the “real” world come in the form of live video.

“There is a trap of being too specific.”

No artificial intelligence tools were used in development Prove that you are humanSeo says the research was conducted by combining watching YouTube videos of people using AI tools, and consulting classic science fiction literature about the dangers of AI. Given how quickly AI technology has evolved over time since development began, he says the narrative team had to change and update things along the way to reflect what’s happening in reality. However, he points out, “There’s a trap of being too specific, and that’s not our intention. What we’re always grounded in is what might be true from an emotional standpoint even as we go through the rest of this decade, and beyond, I suppose.”

Screenshot from the video game Prove You're Human.

Photo: Sunset Visitor

As is the case with 1000x resistance, Prove that you are human It is being built by a relatively small team, with a heavy focus on narrative. This includes three writers, a director working on the live-action footage, three programmers, artists, and a producer role led by Nhee Do, the actress who voiced the Watcher in the film. 1000x resistance. What’s new this time is that Sunset is working with him Slay the princess Developer Black Tabby Games, which will serve as Prove that you are humanPublisher as Part of a new project. Black Tabby has been involved since the early stages of the game, and Siu says the two-person company provided valuable insight to the development team.

“It feels like[Black Tabby founders Abby Howard and Tony Howard-Arias]came to dramatize the game organically, in the sense that they’re outside of the day-to-day operations of making the game — they’re not in the writers’ room — but when we come to live and have difficult problems to solve from a story perspective, we talk to them about it and brainstorm ideas with them,” Siu explains. “This is something that has been really fun and puts a lot of energy into the process.”

“AI stories have been around in science fiction and fantasy since the beginning of the genre.”

For their part, the Black Tabby team says it was Prove that you are human This helped inspire them to get into publishing now, something they had previously considered doing later in their careers. “We heard SEO’s pitch, and that’s when we decided to run our own publisher,” says Abby Howard. “It seems like the right place at the right time.”

Whenever he goes out, Prove that you are human You will join a rich history of artificial intelligence stories, one that is becoming more insightful and important as the technology continues to evolve in the real world. The team looked to several AI novels for inspiration. Siu cites AMC dystopian workplace thriller Pantheon As a modern example, along with classics dating back to Frankenstein and Pinocchio. The idea is to build on this history with a narrative that feels particularly relevant now.

“The thing we were cognizant of in the writers’ room was the fact that AI stories have been around in science fiction and fantasy since the beginning of the genre,” says writer Natalie Chico. “We want to address this story in the context of what it means to make a game about AI — not LLM, but AI in 2026.”

Follow topics and authors From this story to see more like this in your personalized homepage feed and receive email updates.


Leave a Reply

Your email address will not be published. Required fields are marked *