PlayStation is said to play with AI characters


Sony seems to be developing artificial intelligence technology that can enable PlayStation to interact directly with players.

like Verge Monday, a video clip narrated by the Director of Software Engineering at Sony Interactive Entertainment, Sharwin RaghoBardajal, features a copy of AI-ALIY artificial intelligence from the Game Game Franchise for the character.

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In the video, removed from YouTube, the character can make conversations with a player who uses techniques including Openai GPT-4 and Llama 3, as well as some Sony speech and face technology.

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Verge says she got a video wind from anonymous Tipster. After publishing her story, she made the copyright claim from Muso- a content protection company that works with Sony-the video is not available.

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While the original video was dropped, Parts of it continue to appear online.

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According to The Verge, the video showed the technique of the initial model stage on the PC, but it can be adapted to the Sony PlayStation 5 console.

Like many other technology companies, Sony develops different types of artificial intelligence agents and technologies.

On Sony AiThe company says it “is revolutionizing human interactions in games and virtual worlds with advanced artificial intelligence agents who open new possibilities and deeper contacts for game developers and players.”

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Sony did not immediately respond to a CNET message about the leaked video report.

While companies from NVIDIA, Apple, Google, Microsoft, Openai and Meta are in a race to develop new Amnesty International models and technologies, Sony’s efforts are directed towards promoting play and giving players their games to interact with characters or have guidance about their experiences.

Previous reports, mainly based on patent files in Sony, suggested that the company develop Amnesty International assistants that would provide guidelines or assistance to players in games. These efforts seem similar to that of NVIDIA and Microsoft With Inworld Ai.

The characters driven by AI can bring challenges

Nick Young, CEO and co -founder of OhThe platform, which works in the infrastructure of the artificial intelligence of the gods and the identity -based content, said that Sony’s move can increase the ability to play its games, especially in the open world.

“We are all likely to play the main Skyrim story, half a scale, and although there are always new dodges and discoveries, the dialogue of frequent dialogue is ultimately in the grandmother,” Young told CNET. “Instead, if these characters can conduct a new dialogue at a time, fully aware of the actions of the story and its own story for the player and respond to it – this will make the inability to predict and excite an endless.”

Young said that the characters that work from artificial intelligence can make some games feel more customized and break the textual dialogue mold, making story stories more unique.

He said, “It is not expected by its nature-its creativity and its grandmother stems directly from its unlimited nature, which makes it difficult to control,” he said. “Achieving the right balance between boring pregnancy, but it can be controlled, creative, but it cannot be predicted is very important for major companies such as Sony.”

He said that the challenges will be in the position of handrails about the inability to predict it to make it safe for players and draw enough computerization resources to make artificial intelligence convincing.

Nevertheless, Amnesty International can change the nature of these types of games.

“Magic in games comes from players who have unique, overwhelming and personal experiences,” Young said. “Moving from NPCS in advance to real smart characters that resemble a jump from reading a book to exploring an open game in the world, again.”



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