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Haygard She found herself in the spotlight at an online video game discourse in December during Show game prizeswhen host Geoff Keighley made a special introduction to the game’s trailer, which came very late in the show, a time reserved for some of the night’s biggest reveals. The next day, there were questions about what this free-to-play multiplayer shooter from a new studio was all about. Now, less than two months after its release, Highguard has shut down.
Developer: Wild Light Entertainment Published on X About Highguard closing on Tuesday. The developer says it has been unable to get the player base it needs to launch the game, and will be shutting down the servers on March 12.
“Despite the passion and hard work of our team, we have been unable to build a sustainable player base to support the game long-term,” the studio said. “The servers will remain online until March 12. We hope you will join us again to show your support and get those great final matches while we still can.”
In his country Highguard reviewCNET’s David Lomb described the game as a first-person shooter featuring the arcade skirmishes found in massively multiplayer online battle arena games and the basic raiding mechanics found in titles such as Rainbow Six: Siege. The developers described this new combination as a “shooter”. Wildlight has since admitted that the game’s initial showing at The Game Awards did not represent the game properly.
When the game was released on January 26, Highguard started out strong. Nearly 100,000 people were playing the game on PC when it launched, according to SteamDB. This number decreased significantly in the following days, and in the last week of February, it dropped to just over 400 per day. Things were looking bleak for Wildlight through most of February as the number of players dwindled. On February 11, members of the development team Posted on LinkedIn about layoffsand The game site crashed On February 17th.
Highguard combined several mechanics, including summoning mounts and shooting from horseback.
“Negative press is a stench that is difficult to clean,” Lomb said today. “When players decide to hate a game, they will sink it, especially if it doesn’t have years of runway like No Man’s Sky.”
on r/subgamesIn a thread about the announcement, posters shared their issues with the game. Some pointed out old visuals, while others said the gameplay was confusing and desperately needed improvement.
said former Wildlight developers Bloomberg on February 26 that they felt it was the “arrogance” of studio leadership that led to the game’s demise. The studio was made up of former members of the team that developed Titanfall, Titanfall 2, and Apex Legends, and they were unaware of how the gaming landscape had changed since those games were released.
Wildlight says it intends to continue updating the game. The final update will be made available sometime on Wednesday or Thursday, and will include a new character, new weapon, account progression, and skill trees.