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Even if you never play Pokemon Game before, perhaps you can learn how the type chart works. Fire types are weak in water, water is weak in grass, and grass is weak in fire. Type of foundational reconciliations for Pokemon The battles, before you enter into harmful herbs and jackets. I had Pokemon The type of graph is kept for about 25 years.
This did not prevent me from making an upward error in Pokemon Myths: ZA. I felt panic and sent my work against NPC Pidgeotto, which is very weak. I got one shot, clearly.
This is not me I forgot How did the species matches work. But the battle system is in Myths: Za It is completely different from what you used to, at least with Pokemon. It is the second input in Myths Spinoff series, which started with 2022 Pokemon myths: ArsosAnd while Myths Games are still as major Pokemon Games, they are diverged mechanically and are a little structural about the typical Pokemon formula. and to It takes it further than Arsos Do: It is the first Pokemon RPG to display the actual time instead of rotating battles.
In the main chain, you can choose your actions in turn by rotating, and it takes time to think through options – the right attack for use, and whether you will start to another Pokemon, and what may be planned to the opponent – before holding something and seeing how it is displayed. in Myths: ZaOn the other hand, you are facing your opponent directly directly. There is no waiting for the opponents to lock their actions to rotate; You can only choose a Pokemon step using one of the facial buttons, and this step comes out.
It is a great exit from nearly 30 years Pokemon games. I am used to thinking about Pokemon Like chess match, slowly and several steps forward; in toI had to think about the same type of consensus, statistics and everything else, but quickly and on my feet. It took me some time to adapt.
The explanatory show, which I played before the 2025 World Championship in Anaim, California, was divided into two parts that last 10 minutes each, apparently early in the game and focused heavily on the new battle system. In the first part, I tried my hand in Za Royale, which made me fight NPC coaches around Lumiose at night. In the second, I fought the rogue divorced Mega collection, which felt like Pokemon A copy of the classic three -dimensional Zelda president. In the second part of the explanatory show, I started to suspend this style of fighting, and what was at first was a little overwhelming a kind of attractive challenge: the redistribution of the wires Pokemon Part of my mind.
The first big change I had to deal with: Since the battle in to It is in real time, the movements of the timing of slowdown. Not only can the random mail the effective step that you have over and over again; You should know what you can do while waiting to use this attack again. Even against very low -level opponents, I found myself relying on the movements of the situation like Growl, which reduces the statistics of the opposition Pokémon attack, as a buffer while my other movements were slow. This additional bonus of allowing Pokémon had to take more visits, and buy me some time for slowdown and thinking.
Using case movements like this is not unusual when playing the nucleus Pokemon Games at a high level, but they are very Unusual against Bellsprout early in the game. I didn’t have enough time to show a truly playing with her, but I can see myself carefully selecting all Pokemon’s movements to make a slowdown, such as ensuring protection of more Pokemon to prevent incoming attacks. In the other Pokemon Games, I knew completely Pokémon’s protection if I was building a competitive team, but I will not only do it to play the main story.
This is not the battles in Myths: Za Do not have mercy. (Pidgeotto has been smoked, but in defensive, it was also at least 10 levels of Pokémon in my team.) But after years and years of approaching every major line Pokemon In the same way, it works at least a little on the automated pilot and muscle memory in the early, it is a kind of exciting challenge to look at Pokemon differently.
The battle was against RoGue Mega Absol-the stunning wildlife that could develop mega on its own-similar to NPC battles in this way, but much more. Unlike the battles against other coaches, wild Pokemon can harm both Pokemon and your personality, so you have to avoid physically and move all over the arena while choosing Pokemon’s movements, monitoring everyone’s health, and beating. (Using elements such as doses are also on the slowdown.) The landing on the rogue Mega leads to dropping the celestial bodies of “Mega Energy”, which you must run and capture in order to charge a scale to recharge to the Mega mevolve pokémon and deal with more damage.
It is more than that to balance, but I did not find it overwhelming, in some way. In this case, Locario had at my disposal, and had superior active moves with the resistance of ABSOL attacks, which helped. Locario has already known protection as well, so she got the use of the strategy she just developed in Za Royale. It is also a familiar style of Boss in games in general, even if it is different from him Pokemon. It was more involved and felt more dangerous than the trainers’ battles, but I felt efficiently at a relative speed (especially compared to the Pidgeotto accident).
Perhaps just a typical educational curve, and I will quickly develop a type of automated automatic pilot for easier parts than Myths: Za. But I really like having to think actively Pokemon Somehow, I usually save competitive play. I hope the game can keep it longer than the demonstration, and to get the construction on Pokemon The knowledge that you collected for years, instead of bending it negatively.
Pokemon Myths: ZA It will be released for Nintendo Switch and Switch 2 on October 16.