Elden Ring Nightreign Director Interview Part Two: Why is there no swamp of poison and DLC future


Elden Ring has achieved the Erdtree’s DLC’s tremendous successes for from from from from from from from from the from the elardtree. Spinoff, Elden Ring NightregIt takes a different approach with a multi -player concentration and repetitively repetitive play.

Nightreign is a bold trend for the studio, which has found success with the adventure of the dark player like BloodBorne and Series Dark Souls of games. Most of her songs were directed by Hidetaka Miyazaki, the Souls Formula Cross for Difficult Martial Combat Games. The new Nightreign game, which depends on Eden Ring’s success by reshaping its elements in a new coordination of quick -footed verbs.

Through this new trend, Nightreign is the first appearance of Junya Ishisaki, who was working in many Software’s titles and was the combat manager at Eden Ring. On video chat, CNET enables to speak with Ishizaki about his ideas about Nightreign and many other topics. in The first part of our interviewWe discussed how things changed throughout the development of the game, from dropping the damage to the multiple maps to the final that we see today. And yes, how was every president in the game.

In the second part below, we are talking about the ISHIZAKI favorite Nightfarer category for playing and the least favorite manager, as well as DLC Info and what you learned from from from And duskbloods Next next year).

Of course, we also had to ask a question on the poison swamp.

The in -game screenshot of a character on a trick overlooking a haunted and spoiled forest.

The infected jungle is the closest that you will get to a swamp of poison in Nightreign.

Screen snapshot by David Lomb

David Lomb: I feel that I need to ask about the absence of another element that was present in many other FROMSOFTWARE games: Where is the poison swamp in Nightreign?

Junya Ishizaki: I think the main reason is that this is not the title of MIYAZAKI so that it can be one explanation. Bank, I think it is just a vibrant factor for the development of the game and what is happening in the process of ideas and what comes out. So who knows what can happen in the future with Nightreign?

DL: Looking at Enden Ring, BloodBorne and two three Dark Souls titles are MIYAZAKI games, what makes Nightreign game Ishizaki?

G: I think one of the aspects that do not necessarily distinguish me from Miazaki, but I love to think about my specialty, is that I like to give priority to “the game’s sense” more than many things-these detailed and mobile things, like what happens when the player falls from the length and strikes the ground? How is this supposed to feel? How does this translate into a good gameplay into the player’s comfort?

As you know, Nightreign does not have any damage to falling, but there are ways in which characters behave when they reach the Earth from different altitudes and what you can do to face that. So these are the areas that I would like to see – the relationship between the player and the controls and how he translates into the game’s feeling.

A man stands with a wall sticker for the wall and a logo behind him

Hidetaka MIYAZAKI, Eden Ring manager and other FROMSOFTWARE games, in CNET interview for 2024 alongside Shadow of the Erdtree DLC.

David Lomb

DL: This is it A question posed by Miazaki San last year When Enden Ring Dlc, Shadow of the Erdtree: Among all from all of the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the game from the from the from the from the from the game from the from the from the from the game from from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from the from a game from the from a game that you worked on, is your favorite child? ”

G: This is a difficult question. I have worked on Dark Souls 1, 3, BloodBorne and Elden Ring, of course. I think I will say that the project is the Origenc Dark Souls. This is the first project in which I participated in from from from from from the from the aspects of what is going on in these games in this company and what we wanted to transfer to the user through playing.

He learned all this very valuable to me. Of course, I was new at the time, so I was very serious about helping to succeed.

DL: During my Ash’ari in Nightreign, I faced unforgettable leaders like Dragon Gaping. How did you choose any of the Dark Souls series, “Many presidents of many presidents?

G: From the perspective of play and our feeling, first and foremost, will they be suitable for the world and the Nightreign structure. It is the same for the presidents who appear from the Eden Ring world as well. Whether they fit and coordinate the battle of Base Boss in Elden Ring, we wanted to make sure that it adapts to the Nightreign frame and playing as well, and we add to this to make the experience new.

Three warriors at Elden Ring Nightreign are attacking a monster

Gladius was created (as shown above) and other Even Lightlords for Nightreign. Other presidents, who are in this field and appear at the end of the first two days, are from Allen Range and Dark Souls games.

Pandai Namco

DL: Speaking in terms of transitions, it is great to see the heads of Dark Souls in Nightreign, as well as some fashion leather that looks directly from blood. When will we see the armored Korer?

G: We have a very high level of respect for the games created by other directors and other creators in the company, and we never wanted to feel this as an approach to the random seizure bag. We have very great memories for each of these titles and there was a very accurate choice that continued to choose the right seizures and what we felt could be interesting for Nightreign. We did not want to feel this as if he was violating the effort – we wanted to feel that there is some love, care and respect.

Regarding the issue of an armored nucleus or the Mika Cross … Who knows? It is very difficult to say now what the future can carry for the company. I think if someone is largely inclined, he can deal with an intersection of worlds in this way. But now, there is no hint of that.

DL: Now I need to know more about how to play your own game. What is your favorite Nightfarer chapter? What is your favorite boss?

G: I must say that my favorite nightfarer, from the personality perspective, may be the guardian. I would like to feel that I protect the team and that I am a strong anchor, very unparalleled in my approaches with any enemy I face. But he also has some great aspects of him. He does not feel like a complete tank, as he feels more flexible than that.

A woman wears a gothic dress with a decorative fucking plate, holding her head

The Duchess is a strong and fragile fighter, but it is smart flowing into damage to the battles.

Bandai Namco/Screenshot by CNET

In terms of pure play, I love the Duchess. It is really fast and enjoyable to avoid teammates’ attacks effectively, and I think it is very intuitive for me to play. It is a type of character that I will choose in another game. I can really immerse myself in the way to play without worrying much about what is going on.

As for the battle of my less preferred boss, it is clear that I love all the president’s battles on an equal (laugh). The person who faces more than one trouble is Fulgore, a kind of Centau’s character, missing one arm. This really requires me to stay on my toes and keep the focus. This is difficult for me.

DL: Interestingly, it is certain that he spent on the ground with me when I went against him – and I appreciate how difficult it appears without appearing unfair. In general, did the players respond to the game as I expected or surprised you?

G: The comprehensive response to the network test and the game course was incredibly strong. I am really happy to see all the comments we got and we have a lot of wonderful points that we learn in terms of achieving the balance between the difficulty of the game, while raising high levels and switching their lowest levels to the version.

Personally, I love to play multiple players and be part of this society’s discussion, so seeing this take off with Nightreign, or seeing what the players think was (overpowered) or what Meta or what would be the new definition when a new character is released – this was really fun. This made me really happy to see these types of opinions and an exciting discussion. I can’t wait to see everyone playing it at all.

DL: Great Swig – What is the future of Nightreign? Does this include more content outside the announced DLC?

G: For future content, we have already announced DLC, which we are currently doing to develop. The content of this will focus on the new playable characters mainly and new president’s confrontations, so please look forward to this.

After that, of course, then, we can definitely say at the present time, but we will continue to support the game with corrections and updates according to what we see from the operator’s data and the trends of the operator. So, adhere to the game tightly and watch the balance changes that must be made and support the game in general as we did with our previous titles.

Elden Ring Nightreign was launched on May 30 for PC, PS5, PS4, Xbox Series X/S and Xbox One for $ 40. The original Elden episode does not have to play this game.

Watch this: Nightreign, Doom: The Dark Hears and Black Panther | A clear skill issue 5



Leave a Reply

Your email address will not be published. Required fields are marked *