Baldur’s Gate 3 studio says it will not use artificial intelligence in concept art or writing


After some controversy, the developers at Baldur’s Gate 3 Creator Larian Studios explained its use of generative AI. CEO Soen Finke and other Larian developers held an AMA on Reddit where they answered user questions about the team’s next title, Divinity. They also answered questions regarding reports the studio was present Using generative artificial intelligence in its development process.

“So first, there won’t be any GenAI in theology,” Finky wrote In response to a question on Reddit. last month, In an interview with BloombergFinke stated that although they did not use AI-generated assets Divinitythe team has been experimenting with AI tools to “explore ideas, flesh out PowerPoint presentations, develop concept art, and write placeholder text.”

His comments were immediately and harshly criticized online by players, developers, and former Larian employees. In response, Venky Issue a statement Explaining that they were not using the tool to create concept art, but as something artists could use to iterate ideas faster.

Now, in a Reddit AMA, he says they won’t use it in concept art at all. “We decided to refrain from using genAI tools while developing concept art,” he wrote. “In this way there can be no debate about the origin of the art.” But Finke left room for the possibility of using AGI assets in the future.

“If we used a GenAI model to create in-game assets, it would be trained on the data we have,” he wrote.

In addition to the art, Larian also demonstrated the use of AGI through text. “We have no textual creation that touches upon our dialogues, journal entries, or any other writings on theology,” Written by writing director Adam Smith. He said that the creation of the text was for research purposes only, not development purposes, and that the results were of low quality compared to the human writer and Larian’s own standards.

“We had a limited group experimenting with text generation tools, but the results were 3/10 at best,” Smith wrote. “Even my worst first drafts… are at least 4/10… and the amount of iteration required to get individual lines to the quality we want is enormous.”

While these comments may reassure players that at least AGI assets won’t be in the final product, Finke reiterated that AGI will still play some role in Larian.

“Our hope is that this will help us improve ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher quality game.”

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