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“An Amnesty International says it cannot replace human creativity


Videos The game industry continues to confront the larger of the massive workers, and take narrative jobs The biggest blow. The reduction of jobs in the industry has been eliminated over the past two years – more than 30,000 houses in 2023 and 2024 – affected in proportionally on narration designers, and creative professionals who make the story elements from the game and give the title to its emotional punch.

Even the game manager advertiserand Carrie Patel – a successful author and a narrative developer with more than a decade of experience in the game studio EntertainLuckies have been able to start her career years ago. She cannot imagine an attempt to storm the industry under today’s circumstances.

“It seems difficult and difficult to find a path in it,” says Patel. “I have heard colleagues who rented over the past three or five years say the same.”

It was Patel with Sobg since 2013, when she started as a recitation designer at the first Eternal columnsRoard playing game Issued in 2015. Colead was on the 2018 supplement, Second eternal columns: DeadfireAnd continued to work on the 2019 narrative design Foreign worlds.

advertiserThe fictional RPG of the first person who was appointed to the same universe that received approval from Augidian Eternal columns Series, today are available on Windows PC and Xbox Series X via early access. The official launch of the game is Tuesday, February 18.

Patel is excited to launch a title with an overwhelming rich story – especially since the talent required to make such a game becomes more rare in this industry. “I think RPG, especially the type we make, gives the players an opportunity to show that they are excited about deep, accurate games, and respect for their time,” she says.

Part of the success of Sajal Sujar is his unwillingness to rely on artificial intelligence. “Good game stories will be written by good narration designers,” Patel says. The use of artificial intelligence in studios has grown over the past few years; A survey of industry workers Posted earlier this year I stated that 52 percent of the respondents said they worked in companies that use artificial intelligence to develop games.

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Despite the companies’ interest in technology, game makers are less positive about artificial intelligence than in the past years. “I don’t think any technology will replace human creativity,” says Patel. “I think what makes our games distinctive, our stories in particular, our private dialogues and characters are things that I have not seen repeating any Amnesty International.” Other developers are sure to try. Last March, ubisoft a The initial model of AI’s intelligences conversation This allows players to be patient with a non -player.

Patel feels encouraged by receiving games with complex novels such as Portal Portal 3He speaks to the presence of “an audience for these studied and sometimes complex games.”

“Our goal was not to make the longest game you will spend for hundreds of hours,” Patel says. “Our goal has always been to make a truly great game that gives you an adventure that you feel at the center of this overwhelming world.”

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While Patel says that the culture of each team will be a little different, depending on who it is, strong leadership is essential. It is important that you have “sufficient decisiveness to push the project towards completion, to give people clear about what they are doing.” This still means opening up to the comments about what works, or not. “You want the team to be a living being always improving,” she says.

Less effective: Positions like the position of the CEO Mark Zuckerberg, who recently said companies need more.Male energy“In their workplace. While technology companies decline their programs that support diversity, fairness and inclusion, and politicians aim for policies that help marginalized societies, Patel leadership and continues are the opposite of” male energy. “

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