Moves of the Diamond Hand is a strange dice-based incomplete RPG


Since its opening minutes, Diamond hand moves He’s upfront about what he’s offering: You’ll have a lot of awkward conversations, and you’ll roll a lot of dice. Join this suggestion, and the reward will be one of the most inventive role-playing games I’ve seen in years, even if its many mysteries won’t be solved until 2027.

Diamond hand moves is an Early Access video game available on PC, macOS, and SteamOS (including Steam Deck, where I played it) from musician and game designer Cosmo D. The game feels like a 2000s-era first-person RPG or an immersive simulation: the environments are bleak, stark, and blocky; The figures’ features are stretched out on soft heads too small for their faces; A strange soundtrack pulsates throughout. You arrive on a train and immediately meet your old teacher, who has been disgraced by some political scandal. You express your desire to join a powerful organization called Circus

These options help introduce the central mechanic. The game gives you one upgradeable tile for each of seven stats, from the standard ones like Fitness and Observation to the more special Cooking and Music. To set the challenge, a die corresponding to one of those attributes will be rolled, and you must match or beat it with your own roll.

Once you enter the train station, the complexity quickly multiplies. There are a plethora of sub-mechanics including cooking, performing music, washing costumes, and mixing cocktails – all of which add extra dice with unique quirks. You can selectively re-roll the dice in a manner similar to Yahtzee, introducing an element of strategy into each encounter, and your final result (win or lose) is translated into experience points. The platform was introduced in the recent Cosmo D game, Betrayal in a low clubBut in a less flexible and elegant way; Diamond hand Feels like its evolution. (Disclosure: My husband provided outside feedback for the Cosmo D toys.)

It’s all a little scary at first. But the game allows you to easily navigate its options, which happens quickly, since you navigate almost every action and verbal exchange from making small talk to opening a door. There is a meaningful element of chance in all of this, without descending into infinite randomness. It may be mathematically impossible to win or lose some throws at a certain skill level, but it is possible to take damage to your health or gain an unwelcome status effect through safe challenges, preventing them from becoming completely routine. You can retry most actions if you fail them, but they will become a little more difficult on the second attempt, so there is a constant balancing act to decide when to make the initial jump. Low-level ambient hazards make even simple spaces feel substantial and inviting – they eliminate the common RPG desire to rush through environmental detail and text flavor while searching for the “real” parts of the game.

Through countless skill tests, you will understand the strange logic of the game world. The setting, Off-Peak City, is a gaudy metropolis shaped by the machinations of evil corporations, corrupt politicians, and shady customers, but also musicians, restaurateurs, and secret tailors both literally and figuratively—a neon retro future of street aesthetics. What might be specialized skills in any other game prove extraordinarily powerful here. The Music Act, whose uses include tailoring (instruments can be played, among other options, literally by improvisation), calming aggressive animal-human hybrids (through whistled tones), and synthesizers (which can be performed “rhythmically”), is arguably the single most powerful power in the game.

An image of the diamond hand animation interface, where the player rolls the dice to wash a wool sweater with laundry detergent.

Don’t you hate it when laundry day sneaks up on you?
Cosmo studios d

You’ll soon learn that Circus While seeking membership, you become embroiled in a local election between a scandal-plagued technocrat, a former band star, and a corporate-controlled version of the mayor from decades ago. Instead of the Maltese Falcon, everyone plans to take over the Big Mouth Billy Bass. Behind the scenes is the mysterious and chaotic Diamond Hand, which is often referred to but never explained.

Diamond handA story that evokes parallels to the real world, but as a starting point for something rich and vital in its own right. Perhaps the most obvious example is that a corporation in Off-Peak City is pumping the place full of clones, replacing human artists with corporate guardrails. Old media flashback. But instead of dwelling on commentary, the game explores the idea that clones are also sentient beings frustrated by their creative limits and lack of autonomy, while allowing the human characters to reflect on their relationship to nostalgia and artistic taste.

Put all this together, and you get a hard-boiled sci-fi thriller involving subway navigation, finding library books, researching politicians, harvesting lettuce, arguing over jazz, and doing laundry, infused with the lizard-brain appeal of a non-stop game of chance. He’s irresistible.

most Diamond handThe main quests for It end at roadblocks, as its Early Access release only includes the first two of the six chapters, with the next chapter scheduled for this summer and a full launch in the spring of 2027. But even in its current state, Diamond hand Dense and exciting, it offers a series of absurd premises and dry, straight-faced humour. (Among the many jokes thrown in that are also actual gameplay mechanics, the local pizza makers ask everyone to bake their own pie, so if you don’t like your order, you have only yourself to blame.) You’re awarded experience points for letting characters ramble through their backstories and opinions — which falls somewhere between a sly gag about an RPG info-dump and a downright smart resolution — but the dialogue pays off even without that reward.

And for all its dystopian elements, there is something ideal about a world where art, for good or ill, matters greatly. Diamond hand This may be a work in progress, but it’s a recipe for becoming obsessed with skill and perfection, chasing the world’s greatest sandwich and a series of lucky dice rolls that will get you there.

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