Future Sony PlayStation games will use artificial intelligence to imagine new frames


Mark Cerny, lead engineer for PlayStation 5 and PS5 Pro, He said Digital Foundry ML-based frame generation technology will be coming to PlayStation consoles in the future, allowing the gaming console to use artificial intelligence to imagine new frames among those it already displays, which can create smoother image quality while introducing some degree of lag (usually). At least, that’s how personal computers work, with critics calling them “fake frames.”

Cerny previously suggested the PS6 It will not arrive before 2027 As soon as possible, this also applies to creating ML-based frameworks. “All I can say is that we have no more releases planned this year. I look forward to discussing this further in the future,” he said. Digital Foundry.

But if the PS6 release is delayed, Sony may want to try to get more out of the existing PS5 Pro in the meantime.

This won’t be the first implementation of Framework Gen on console. PS5 Already served Create an AMD FSR3 frame in Some gamesBut FSR3 does not have machine learning support. It’s merging between real frames, rather than the AI ​​imagining what should be between them.

Nvidia and AMD usually warn that framerate generation is not a solution for low frame rates, because you need a relatively stable frame rate to start with. I don’t typically use it on portable gaming consoles, where I might only get 30 to 40 fps to start with in a title, and on desktop where I can easily get 90 fps at higher settings, I usually prefer to leave it on. There are some edge cases where I enjoy it.

Leave a Reply

Your email address will not be published. Required fields are marked *