GameShare multiplayer on Switch 2 turns this horror game into an unexpected comedy


GameShare is a multiplayer feature exclusive to Switch 2 Elegant concept Which until now have been used in pretty standard ways. It lets you use a single copy of the game and send it to multiple consoles, making it a great way to try out local co-op games like Kids survive or Split imagination. But I’ve finally found an innovative and downright weird use for GameShare: turning survival horror into something more like a comedy.

Tokyo stampede Launching this week as a Switch 2 exclusive, it’s a game that conveys some of the slow, deliberate pacing of genre classics like the original Vampire. You’ll play as Anne, a woman who was riding the subway in Tokyo and then crashed deep into the ground, revealing a hidden underground world filled with dinosaur-like monsters. You do not have a gun or any weapons to defend yourself. Instead, Anne’s most important gadget is her smartwatch: it allows her to interact with everything from escalators to turnstiles in order to distract monsters and then sneak to safety.

In this way, it’s like old-school survival horror mixed with a puzzle game, where you have to figure out how to use the environment to stay safe while dealing with new and increasingly dangerous creatures. For example, the early boss is a giant bat with extremely sensitive hearing, forcing you to remain completely still when its ears activate. But turn on the fire alarm with your watch, and that keen sense of hearing becomes a weakness.

At this point, you’re probably wondering how this kind of solitary survival experience can work as a multiplayer game. The answer is quite unexpected. With GameShare, you can play Tokyo stampede With up to three other people. You all play by controlling different aspects of the same character. One player can manage Anne’s movement, for example, while another player is responsible for rotating the camera. I played through a number of levels as a two-player experience with the following setup: I was responsible for navigating between levels, while my partner handled everything else (camera, performing actions, activating smartwatch apps).

This is, as you can imagine, a difficult way to play a video game. I kept saying out loud that I needed to point the camera in a certain direction so I could see the dinosaur I was trying to avoid, while my partner was picking me up to get closer to something he needed to interact with. All of these are actions I take intuitively when I’m playing a game like this on my own, but I had to really think about what I needed to do — and then say it — in order to get anywhere. Tokyo stampede. To be clear, we haven’t progressed much. Our version of Anne, controlled by two different people, kept getting slaughtered by giant praying mantises with glowing red eyes. We would just shout at each other to perform basic tasks, which we always failed to do.

The thing is, even though the added challenge of co-op absorbed any tension or scares from the game, it turned it into a unique experience that was actually kind of fun. It was definitely like no other multiplayer game I’ve played before. It had a lot of the same appeal as The kind of friendslop that has taken over Twitch and YouTube: Goofiness is part of what makes playing with a friend successful.

Mostly, though, Tokyo stampede I’m hoping to see more experiences like this in the future of the Switch 2. Nintendo consoles often have gimmicky features that are underutilized, like the high-resolution audio of the original Switch that wasn’t used much outside of a few titles. It would be a shame if the same thing happened with GameShare. And he gave How many Switch consoles are there? – GameShare supports both Switch 2 and the original Switch for sharing games – there’s so much potential. We just need more ideas like this Tokyo stampede.

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