Ghost of Yōtei can be cold or brutally with its new cinematic conditions


the ghost Games aim to make you feel that you are playing a classic samurai. To make contact more clear, Ghost Tsuhima He added black and white mode in cooperation with the Hawza Seven samurai Director Akira Korosawa. sequel Ghost yōtei It depends on this by re -placing Kurosawa and adding two other “cinematic modes” that were conducted in cooperation with famous filmmakers: one is inspired 13 killer Director Takashi Mick with a more strict camera during the battles, and one inspired by Samurai Chamblo The director Shinichirō Watanabe that adds Lo-Fi strikes.

with Yōtei“We are on the shoulders of a game previously made,” Jason Konil, coach of the SUCKER PUNCH developer, tells. freedom. This time, the “pursuit” was to celebrate other artists.

Kurosawa mode is the most obvious mode. In addition to switching YōteiColorful and colored aesthetic to black and white, the sound is more muffled, as is the case in classic films-sounds in particular, which I think is a great touch in the old school-and there are additional winds to add more movement to what you see on the screen. “Once you take the color from the image, it really changes your point of view and what you are looking for,” he says, adding that the depth has a “different meaning” in black and white.

Miike mode more accurately: during battles, the camera is largely closer YōteiThe protagonist, ATSU, and you will see more blood and clay. Konil says the development team “always wants” the mode of the camera that is pushed more so that “you can get a more gut experience”, and the honor of Takashi Mik gave them a way to do this. The situation means that the battles can be more difficult; Yōtei The background enlargement camera usually has the battles that give you a wide vision of your opponents. But it makes aggressive and violent battles already more intense.

On the other hand, the Watanabe mode is cooler, as it replaces the usual soundtrack of the game for a selected group of Lo-Fi songs that were created under the supervision of Watanabe that you will hear during exploration and some battles. I liked the WatanABE mode when I don’t have a specific goal, because Lo-Fi music helps me stabilize touring instead of leaving it by laser on the next goal. (Watanabe Beats will not hear about the story’s tasks because the game contains specific orphans prepared for these events, says Cunne.)

Konel says that Tsuhima The players were already piercing the event in the shots of putting pictures or playing the game with LO-Fi music. For me, it is good for specific moments, but it is strange to play the game with them for extended sessions. For example, Mode Kurosawa makes many stories of story more cinematic, but during the complex infiltration mission, black and white images have made enemies see and find places for hard hiding in particular, so he stopped them.

Konil admits that the situation and what they do in the game can be a historical paradox. But he says that since the players have to join the situation, “we feel it is a good area for people to allocate the game according to their desire.”

Leave a Reply

Your email address will not be published. Required fields are marked *