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Creators who make Fortnite content can start liquefying their virtual goods in December.
Free Internet game publisher, Epic games, announced Thursday that these are in Creative program You will get revenues from selling the items within the game they achieved and the money they already earn from the participation batches of the elements that were created epic.
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Before the platform and store fees, these creators will usually get 50 % of the acquired V-Bucks value (V-Bucks is the virtual currency of the platform). But from December until the end of 2026, the epic of these revenues is strengthened to 100 % – again, before fees. The fees range from 12 % to 30 %, depending on whether players buy elements directly from the Epic Games store or from platforms such as PlayStation Store or Xbox Store.
Epic participated in the ongoing legal battles with Apple and Google Over App Store. This year, Fortnite Return to the iOS platform In Europe and Android devices after pulling them on conflicts.
One of the reasons why Fortnite shares wealth with community developers is that its largest competitor, Roblox, It was growing With many successful games on their platforms. This month, Roblox boasts that its creators He got more than $ 1 billion In revenue for 2024.
Roblox’s dominance in the content created by users for games has forced Epic’s hand more income.
“This step is a necessary step until Fortnite remains competitive, but more importantly, it reflects that the UGC and Metaverse game is already the dominant way on Gen Z, Gen Alpha Play and Late and Localized,” said Joe Verins, founder and CEO of Gamefam, which helps brands to create metaverse games. “The future is not years away – it’s here now.”
Ferender said that while some players in Fortnite and Roblox support the specific creators, many players simply want to get elements in the game for their bridges and show their friends. He said that Fortnite’s move to compensate creators for this is “another indication that UGC games are the place where players have the opportunity to express and explore their own identity – and opens new ways for creators and brands to be part of that culture.”
Meanwhile, Roblox deals with other problems, including complaints made by parents and children’s defense groups about safety on the platform. These problems have prompted Roblox Provide more monitoring and liquidation features.