Shigeru MIYAMOTO from Nintendo discusses the worlds between movies and entertainment gardens and Switch 2


Last month, I lost myself in the worlds of Nintendo multiple. I explored Super Nintendo World Inside the epic universeThe new entertainment park in Orlando. I am flooded in new games that arrive For Nintendo Switch 2. I even watched Super Mario Bros. On Apple Vision Pro in 3D.

Nintendo feels that she crosses the same worlds. Visitors to great power tapes in the new theme park also work as Amibo-Nintendo games that open to play-to switch. There is a Mario Kart trip at EPIC Universe and another MARIO KART game operating an AR home. Even Switch 2 launch games, Mario Kart World and Donkey Kong Banza, Mirror Super Nintendo World are two flight organizers. Everything meets in time to launch Switch 2 around the world on June 5.

I had the opportunity to speak with the legendary game designer in Nintendo Shigro Mamoto while he was at the great opening of the Epic Universe. We have attracted the talks about the game design and the theme of the theme park, the AR future and the wearable technology and why it looks like Switch 2 and Super Nintendo World closely. The conversation was edited below for clarity and length.

Watch this: Gardens, games and movies are mixed: Epic Universe is a sign of the future

I just went through the world of Super Nintendo. How did you analyze the making of this land, this is this attractive and playing until Nintendo? While wearing the strength group, I kept thinking about it.
MIYAMOTO: First of all, by returning until it was originally decided that we will work with Universal, I think there is a match and creativity that both Universal and Nintendo have always wanted to create something unprecedented. And I think this comes in the form of the reaction.

Technology there to make this reaction possible. But the challenge comes, how do we make it comfortable? How do we make it easy to use?

It was the first step that we took in contact with the technical people in Universal. When discussing, we thought, we may be able to build an interaction on Amiibo, because we have experience with Amiibo, and we decided to use it as a basis. But there is always a necessary application, so there is an issue that will deal with the construction of the application. At that time, Universal was looking for applications and search for use in the park. This is where two parties met.

Click on an electric band on the Mario Cart trip in Super Nintendo World in Orlando

Click on Super Nintendo World’s energy teams stimulate additions. Gangs also act as Amibo with switching.

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I looked at many of the technologies that could be worn, and I was thinking about how the power band did not need a phone or charging. I definitely think about the relationship between this and all the things we do at home, how does this work as Amibo – where can he go?
Mamoto: I will start, there is nothing to announce at all here. However, the idea of ​​amiibo, once you handle data on the side of the server, there is a lot that you can do with that. Taking into account, we have the base of our player to create Nintendo accounts, there is NSO, subscription -based service, I feel there are a lot of possibilities.

One feeling is that when you come to this garden, you already live in a world of Mario. You may play games at home or watch the movie, and mix in interesting ways. Nintendo appears to be in many different areas now. I was curious about your feeling about it.
MIYAMOTO: For me, as a worker in the original Arcade game at the time, all we can do is create an art of 8 -bit. It is clear that myself, after I wanted to be a man -made artist at some point, had this vision of the type of world that I wanted to photograph and transfer to the player. But it is clear that technology was limited to what I could do. So I would like to take steps such as, for example, on the side of the corridor cabinet or on the control panel, there is a work of art. This is the thing I had to do to reach the player that this is the world that I want to transfer.

But now, as technology progresses, there is a lot of realism available in video games like characters, as the world becomes three -dimensional. Now, we are actually making real three -dimensional things in the world. It really opens a lot of capabilities and a lot of possibilities, when we can cooperate with people who have techniques to revive these things to life.

There are many versions of Mario games, so many of the ways people have gone through. In the garden, how this balances against the creation of eternity?
Mamoto: This is definitely a subject through our minds, and something we have put a lot of thinking about it. Because, as I said, there are many different versions of Mario. There is a main and strange mario line. Now, when we create something like this, we create a role with Mario in real life, even if we play the latest version of Mario, this will not be the latest in a few years. What we wanted to do is to return to the original and make sure to understand the essence of what was Mario 8 bit.

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The gate is distinguished to Super Nintendo World what is an 8 -bit symbol.

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When you look at nearly 40 years of history, you will see that Nintendo really enhances the characters we create in the first generation. We have deep roots and strong roots, and this allows us to really create these types of worlds.

Since the roots are solid, we are able to chase a little, which allows us the latest technology to do, or we may go away from the defeated path and try something exploratory. But again, it’s really the basics that we really focused on so that the fans of the chain and IP can really reassure their IP address is still safe.

When we talk about the gardens, one of the basic topics that appear is, how do we deal with Mario? What do we do with Mario in this three -dimensional real world? With Nintendo 64, Mario jumped to the 3D world, and it is clear that there is the movie. Mario has gone through a lot of development. But when you look at some of the backgrounds behind the place where Mario happens, this did not develop much. We were thinking about how to deal with this, it was global back to us with a real recreation in a bloc of questions.

We spend a lot of time only things like the surface, the texture of the blocks, and the fact that you make it feel like a Mario? If we do a lot, or if we do not do it enough, this looks fake. We spend a lot of time trying to discover the ideal balance.

The construction was built inside, then we actually take it to the car park and look at it under the real sunlight and see, well, here is what appears actually, then prepare it and make adjustments. Then it was an extension of that, what if a voice appeared when we got it? So they were able to create something with a sound effect. We thought, oh, this is actually a kind of fun.

When we talk about Mario and Mario’s scene, there is a lot, but it really summarizes in blocs and tubes, and ensuring that we take time and effort, and we invest all this in ensuring that real people can interact with the blocks, and go to the tubes. This is the basis for everything you see now.

When you look at the gate in the Epic Universe and how the gate is linked to the tube, it looks like it mixes it very naturally. When we talked about how people enter the world of Super Nintendo, at first we thought we would need to build a peach castle. But then, the retreat, we thought it should be through a tube. This led to the world of Super Nintendo is very similar to Mario.

CNET's Bridget Carey wears the edge

Ar Visor was placed on Mario Kart Ride from Super Nintendo World years ago, but it can hint at the upcoming ideas.

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When talking about playing with technologies, one of my favorite topics that I cover a lot is augmented reality. I was very excited to try Mario Kart Bowser Challenge with AR, and I was curious about how I felt compared to the other headphones I used. During the epidemic, I used Mario Cart Live Home Circle And review it at home. I was curious about how it’s still pioneer. What did you see in this technique, and where do you see it now?
Mamoto: It is back to what I mentioned about the energy difference. Technology continues to develop like VR and AR, but in fact the important factor is (comfort), and how easy to use.

While developing the Mario Cart trip, there was a point that we were nominating on hopes and predictions. We had to really wonder: Will this be possible by the time when we need to open the garden?

When in the discussion with Mark Woodbury, I wanted to do something new, and provide a new experience. He said, “You know, it will be difficult, but let’s do that.” Thus we managed to reach a point where you see many characters on the screen, even all the cobaling.

Thus, looking at five years in the future, I am sure there are a lot of exciting things we can do.

It is clear that we mostly create entertainment for the house. And I feel that we are still not at a stage where the headphones are completely comfortable (for use) 24 hours a day. Thus, I think this helped me focus on doing (from) creating headphones to try a theme park.

Hand bearing Nintendo Switch 2, with Mario Kart World on the screen

Switch 2 Mario Kart World and Donkey Kong Banza include parallel to Nintendo Epic Universe.

Scott Stein/CNET

I had a lot of Nintendo’s experiences last month. With the epic universe, then switch 2 launch; When seeing Mario Cart and Dunki Kong there, then Mario Cart and Dunky Kong played, I see this kind of experience. They feel contact. Do you see it in this way forward, and they will inform each other?
Mamoto: First of all, I think there is a concept of being really focused on IP. Obviously, we are an entertainment company created games, but now this focus depends on the IP.

When we talk about entertainment gardens, we have no experience. So we are cooperating with professionals, and great people who have a lot of experience working with entertainment gardens. The same applies to movies. Inside, we are able to bring something a very specific type of knowledge and experience that Nintendo can only provide. After I faced this type of cooperation, I felt very good, and I feel something there is.

But when you are thinking about returning, I was just drawing the manga, and I wanted to create games. But I could not create without games, for example, programmers.

So when you talk about how to develop games in Nintendo, I think it is really good to be able to cooperate with external partners like this.

Now that we have all these aspects, there are people who start interacting and interacting with our IP through video games. Someone may be presented and interact with them through the theme park or the movie. So I really feel that there is a lot of potential to expand ideas. In this sense, you can say that there is a lot of mixing in the worlds.



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